First update!


Here is the first update for the game, which brings us to version a_0.02, with most of the work I've done for the past week.

I mainly worked on the menu, to implement a minimalistic tab system, which introduces the credits and an exit button ( there was no quit function in version a_0.01). It uses almost no text, to respect the no-text format of the game. The UI theme is still all black and white, and I'm not sure I want to keep it that way, but it's the simplest theme I could come up with for now.

I remade the running cycle animation of the character, as many people asked me to. 

New running animation

It now has better key-frames and feels more natural.

I'm currently working on some gameplay elements, and the Pad system is one of them. I purposely didn't let players access its current functions, because I want them to discover them as they'll makes sense story-wise in the next updates. For now you can already see what it looks like by clicking on the bottom left button, and try to guess what it'll do !


Finally I fixed some bugs, but didn't keep track of it, so I don' have a list. Next time I'll try to be more precise. Please report any of the bugs you find, or feedback on the project, it's always helping :)


Have fun!

Files

Hadonaut_a0.02_linux.zip 35 MB
Sep 20, 2020
Hadonaut_a0.02_windows.zip 34 MB
Sep 20, 2020
Hadonaut_a0.02_mac.zip 35 MB
Sep 20, 2020

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